com.logiccuteguy.digholeit
Digger-style diggable terrain. Bakes Dig Zones over Unity Terrain into a quantized SDF grid and meshes it with Surface Nets. Dig, add and paint terrain layers at runtime or with Terrain-style brushes in the editor. Ships a VRChat (UdonSharp) runtime with networked edits and late-joiner replay, plus a plain C# runtime for standalone games.
com.logiccuteguy.lcgudonsharp
Adds source-interface support to UdonSharp and installs the compiler inside LCGUdonSharp instead of VRChat Worlds.
com.logiccuteguy.helptools
A collection of helpful Unity Editor tools for scene management, object manipulation, and optimization.
com.unity.scriptablebuildpipeline
The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. LCGUdonSharp compatibility distribution based on Unity 1.21.25: excludes auto-referenced SDK DLLs from the editor assembly.
com.logiccuteguy.vpm
LogicCuteGuy