Package JSON from Repository
{
"name": "com.unity.scriptablebuildpipeline",
"displayName": "Scriptable Build Pipeline (LCGUdonSharp compatibility)",
"version": "1.21.26",
"unity": "2019.4",
"description": "The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility.\nLCGUdonSharp compatibility distribution based on Unity 1.21.25: excludes auto-referenced SDK DLLs from the editor assembly.",
"keywords": [
"build",
"bundle",
"bundles",
"assetbundles",
"cache",
"server"
],
"dependencies": {},
"_upm": {
"changelog": "- Fixed issue where more than 2 Scriptable Objects are nested and Compatability Pipeline is used to build."
},
"upmCi": {
"footprint": "f72bee75ef137f73673bff7c5b2b8938cb684e8c"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/Addressables.git",
"type": "git",
"revision": "10cb5465c9d5eb7ae72cfc3c120116131c3852f0"
},
"url": "https://github.com/LogicCuteGuy/LCGUdonSharp/releases/download/sbp-compatibility-1.21.26/com.unity.scriptablebuildpipeline-1.21.26.zip",
"zipSHA256": "e2f67329ead6f2eabbd9573d7abd9a62eb854d8077a0b913e95ae9ca2100654c",
"githubUrl": "https://github.com/LogicCuteGuy/LCGUdonSharp"
}