com.udonite.compiler
Ordinary Unity C# for VRChat worlds. Compiles your MonoBehaviours to Udon.
com.udonite.binding
Bind an Observable to a UI control, both ways, without writing a handler.
com.udonite.logging
Logging that says which type, which method and which line it came from, in the Console and in a live world.
com.udonite.net
Networked events, synced values and transform sync for Udonite worlds, as a library rather than compiler built-ins.
com.udonite.observables
A value that tells its subscribers when it changes. Ordinary C# events, compiled to Udon.
com.udonite.persistence
Saving a player's progress without the string keys: two verbs over VRChat PlayerData, and the restore timing handled for you.
com.udonite.serialization
A binary reader/writer over Udon-safe primitives, and a thin JSON wrapper over VRCJson.
com.udonite.listing
Udonite