dev.docme.avatar-doctor
Toggles, radials, submenus and triggers for VRChat avatars, built at upload time through NDMF.
com.docme.eye-installer
Puts a procedural eye shader onto any VRChat avatar: finds the eyes, hides or reuses the original eye mesh, places the new eye, and lets you fine tune it with a live preview. Works with the DocMe eye shaders and any other flat eye material.
com.docme.hide-islands
Hides small parts of an avatar mesh (highlights, stickers, decorations) without editing the model: select them in the Scene view, hide them in one go, bring them back any time. Also the mesh library the DocMe Eye Installer builds on.
com.docme.mask-painter
Paint black and white masks for your avatar right on the model in the Scene view, laid out on its UV map, and put them into any material slot.
com.docme.shader-ui
An attribute-driven material inspector for built-in pipeline shaders: collapsible sections, tooltips, help boxes, search, conditional properties, section toggles and a banner with links, all from the shader's Properties block and an optional config asset. No per-shader inspector code. Older DocMe shaders from Booth put a copy in Assets/DocMe/ShaderUI, so delete that folder before adding this package.
com.docme.listing
DocMe