My own personal editor enhancement system that introduces an improved Hierarchy look, tailored made for VRChat Creators. Contains a feature that allows toggling a GameObject or Component directly from the Hierarchy customized Icons representing common VRC SDK Components, a component tree showing it’s connection to parent and child objects, and more!
Compared to other systems, this one is intended to match the Editor UI without being too distracting. Less is more, is how I would best put it.

[Icon(...)] attribute.Tools -> BluWizard LABS -> Enhanced Hierarchy Settings to customize how the system should operate. Settings are persistent across Unity Projects.I’ve designed my Hierarchy System to be Free and Open Source. I did this because I feel it’s only right for something like this… something that can make the lives of game development just that much easier to organize without having to pay for it, and without having to dissect a DLL just to add a new feature to it. That’s the main reason for designing this system in the first place. Please use my code and edit it to how you want to use it… it’s Open Source after all!
Please use the Issues tab if there’s a new feature or a bug you wish to report. If you add new features, fixes, or other improvements to my system, Pull Requests are highly encouraged!
Thank you for using Enhanced Hierarchy and I hope you enjoy using it as much as I did designing it ^^
Created with 💙 from BluWizard LABS.
net.bluwizard.hierarchy
Undefined
1.12.0 (Changelog)
2019.4 or later
No dependencies
No dependencies
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