ClipFocus



Instant Animation window focusing for Unity’s Animator workflow
Stop clicking through Animation window dropdowns. Click states and BlendTree clips directly in the Animator window - ClipFocus handles the rest.
Features
- One-Click Focusing: Click Animator States or BlendTree clips → Animation windows instantly focus
- Multi-Window Support: Focuses ALL unlocked Animation windows simultaneously
- Full BlendTree Support: Child clips maintain recordable state
- Smart Lock Handling: Respects locked windows, processes newly unlocked ones
- Zero Setup: Works immediately after installation
Quick Start

- Select a GameObject with an Animator component in the Hierarchy
- Add the Animator Controller to that Animator component that you would like to navigate with ClipFocus
- Open an Animation window (
Window > Animation > Animation or Right-Click another tab > Add Tab > Animation)
- Click any Animator State or BlendTree clip in the Animator window
- Animation window instantly focuses on that clip - ready to record!
That’s it. No configuration needed.
Technical Details
Requirements
- Tested on Unity 2022.3.22f1 intended for use with VRChat
- Does not depend on the VRChat SDK, therefore compatible with Unity standalone
Debug Logging
Enable detailed logging for troubleshooting:
- Menu:
JustSleightly > ClipFocus > Enable Debug Logs
- Logs show clip processing, window state changes, and validation messages
[!NOTE]
ClipFocus will send a warning to the console if you do not have a valid Animator component set when clicking on a state or BlendTree clip even without Debug Logs on. This will only occur once per Unity script reload, just to help remind users how to get set up properly.
Known Issues
- When clicking on a BlendTree animation clip, unlocked animation windows will focus on the animation clip “greyed-out” for a frame before visibly flickering into a recordable status.
- After clicking on a BlendTree animation clip, unlocking a locked animation window will re-focus onto the selected BlendTree animation clip rather than maintaining the original locked clip like native Unity behaviour
Frequently Asked Questions
What happens if the animation window is greyed out and won't focus on my clip?
Whenever you have difficulty with ClipFocus, try clicking off to another gameobject in the hierarchy and back to the original in order to re-initialize any unlocked animation windows. If having further difficulty, please feel free to reach out on discord.
Acknowledgments
Inspired by Dreadrith’s version from Controller Editor before its end of service
New version originally started by Pancake992 requested by Lod
Improved and maintained by JustSleightly