A simple and powerful batch processing tool for Unity Editor, allowing you to quickly add one or more objects as children to multiple target objects. Supports multiple languages (English, Chinese, Japanese, Korean).
一个简单而强大的 Unity 编辑器批量处理工具,可以让你快速地将一个或多个物体作为子项添加到多个目标物体下。支持多语言(英文、中文、日文、韩文)。
https://alanbacker.github.io/vpm/index.json, then add Unity Batch Processor to your project.
Or classic: download the .unitypackage from the Releases page and import it via Assets > Import Package > Custom Package....Tools > Batch Processor.https://alanbacker.github.io/vpm/index.json,然后在项目里添加 Unity Batch Processor。
传统方式: 从 Releases 页面下载 .unitypackage,通过 Assets > Import Package > Custom Package... 导入。Tools > Batch Processor 中找到该工具。https://alanbacker.github.io/vpm/index.json を追加し、プロジェクトに Unity Batch Processor を追加します。
従来の方法: Releases ページから .unitypackage をダウンロードし、Assets > Import Package > Custom Package... からインポートします。Tools > Batch Processor からツールを開きます。https://alanbacker.github.io/vpm/index.json을 추가한 뒤, 프로젝트에 Unity Batch Processor를 추가하십시오.
기존 방식: Releases 페이지에서 .unitypackage를 내려받아 Assets > Import Package > Custom Package...로 임포트하십시오.Tools > Batch Processor에서 도구를 찾을 수 있습니다.This project is licensed under the MIT License.
com.alanbacker.unity-batch-processor
https://github.com/AlanBacker/Unity-Batch-Processor
0.2.0 (Changelog)
2022.3 or later
No dependencies
No dependencies
No legacy packages