Shader value IO utility (cginc)
see OpenUPM page
#define SVIO_NO_TEXTURE
#define SVIO_TEXTURE_TEXELSIZE float4(1.0 / 16, 1.0 / 16, 16, 16)
#define SVIO_COMPONENT_COUNT 4
#define SVIO_DATABITS 8
#define SVIO_DATABLOCK_SIZE 4
#define SVIO_DATABLOCK_X 1
#define SVIO_COMPONENT_COUNT_PER_COMPONENTBLOCK_PIXEL 2
#define SVIO_COMPONENTBLOCK_X 2
#include "Packages/net.narazaka.unity.shadervalueio/ShaderValueIO.cginc"
ShaderValueIO::EncodeFromUint(MyValue(i.uv), i.uv);
net.narazaka.unity.shadervalueio
Undefined
2.0.1
Undefined
No dependencies
No dependencies
No legacy packages