A simple Unity editor tool for resetting the position and rotation of an armature, assuming it’s part of a model prefab. This is useful for when you get stuck in “bike pose” after working on animations.
Save your scene and make a backup just in case!
Open Tools
> SophieBlue
> ArmatureReset
from the menu bar. In the
window that comes up, drag in your avatar and then simply click Reset!
If it works, your avatar should now be reset to its default pose.
There are two methods, pick only one:
Install the unitypackage the usual way, from the menu bar in Unity, going
to Assets
then Import Package
then Custom Package...
and selecting the
file.
You can also use VRChat’s VPM tool! First add my VPM Repository, and then you can simply go to your project directory and type:
vpm add package io.github.sophiebluevr.armaturereset
ArmatureReset is available as-is under MIT. For more information see LICENSE.
io.github.sophiebluevr.armaturereset
https://github.com/SophieBlueVR/ArmatureReset
0.1.1 (Changelog)
2019.4 or later
No dependencies
No legacy packages