A simple Unity editor tool for resetting the position and rotation of an armature, assuming it’s part of a model prefab. This is useful for when you get stuck in “bike pose” after working on animations.
Save your scene and make a backup just in case!
Open Tools > SophieBlue > ArmatureReset from the menu bar. In the
window that comes up, drag in your armature and then simply click Reset!
If it works, your avatar should now be reset to its default pose.
There are three methods, pick only one:
Go to my VPM Repository and simply click
Add to VCC next to the ArmatureReset package!
You can also use VRChat’s VPM tool! First add my VPM Repository
vpm add repo https://sophiebluevr.github.io/vpm/index.json
Then you can simply go to your project directory and type:
vpm add package io.github.sophiebluevr.armaturereset
While using VCC or VPM is the preferred method for VRChat, you can also download
the unitypackage from the releases section in this repository (on the right
over there —> ) and then install the unitypackage the usual way, from the menu
bar in Unity, going to Assets then Import Package then Custom Package...
and selecting the file.
ArmatureReset is available as-is under MIT. For more information see LICENSE.
io.github.sophiebluevr.armaturereset
https://github.com/SophieBlueVR/ArmatureReset
0.2.0 (Changelog)
2019.4 or later
No dependencies
No dependencies
No legacy packages