Launch an object with collision against the world
https://github.com/VRLabs/Rigidbody-Launcher/assets/76777936/9f288264-7a4b-4790-b6c3-38a1180a3ea5
Rigidbody Launcher FX to your own FX Controller, using the Avatars 3.0 Manager tool.Rigidbody Launcher prefab into the base of your Hierarchy.Rigidbody Launcher Target outside of Rigidbody Launcher and place it anywhere in your avatar’s hierarchy. Adjust the transforms as needed.Rigidbody Launcher -> Container.
Container.RigidbodyLauncher/Control parameter must be true for the system to fire, and false to reset.Launcher Fire.anim animation clip and change the Target Velocity. You need to use a negative value.
Maximum Force property under the X/Y/Z Drive sections of the Rigidbody Launcher/Kinematic Rigidbody/Collision configurable joint.Collision are editable depending on the rigidbody motion you want to achieve.Collision rigidbody (not the configurable joint), and set the X and Y motion on the Collision configurable joint as locked.
Audio Sources: 2
Colliders: 1
Constraints: 4
Constraint Depth: 4
Contact Receivers: 1
Contact Senders: 1
FX Animator Layers: 2
Lights: 1
Particle Systems: 1
Rigidbodies: 3
Rigidbody Launcher
|-Container
| |-Cube
| | |-Point Light
| |-Collision Audio
| |-Fire Audio
|-Kinematic Rigidbody
| |-Collision
| | |-Box Collider
| | |-Contact
|-Rigidbody Launcher Target
Rigidbody Launcher is available as-is under MIT. For more information see LICENSE.
dev.vrlabs.rigidbody-launcher
Undefined
1.2.13
2022.3 or later
No dependencies
No legacy packages