A Unity tool to make VRC Blendtree creation easier and faster
On the second step, in the optimize tab, you’re given details on what will be handled.
You should almost always make backups in case something doesn’t work right.
After running the tool, you should test whether they work with this emulator.
It’s important to use the fork! The original does not support parameter mismatching yet.
If something doesn’t work, you can go back to optimize the original again and disable ‘Active’ for the toggles that didn’t work.
The optimizer does not take into account layer priority. If an optimized toggle has overlapping clips with another clip, there may be change in behaviour where properties get overwritten.
If you enjoy BlendTreeBuilder, please consider supporting me ♡!
com.dreadscripts.blendtreebuilder
Undefined
0.8.1
2019.4 or later
No dependencies
No dependencies
No legacy packages
Undefined