
HUMR is a motion capture tool that records user’s movements into the VRChat log files and then exports them to FBX in a Unity project. This is version 2, which uses a new log format.
[!WARNING] Remove old pre-2.0.0 files before importing:
Packages/HUMR OutputLogLoaderandPrefabs,ReadMe,ScenesandScriptsinAssets/HUMRfolder. This is done automatically if installed using VPM.
>= 4.2.1 - Installed automatically from Unity Registry>= 3.10.0 - Required for recording in a custom worldThe VRChat SDK is not needed to load a recording and export it as .fbx. If you want to do it without VPM, download the .unitypackage from releases and import it into a Unity 2022.3.22f1 project.
Install from Sakuu’s VPM Listing:
(with ALCOM).
Full guide: Recording.md
[!IMPORTANT] You need to set Logging to Full in the VRChat Debug settings for HUMR recording to work.
Either use the public world or add the HumrPlayerRecorder prefab to your VRChat World project.

Full guide: Loading.md
Add the HumrRecordingLoader Component to an animator with a human avatar. Select the VRChat log file you recorded earlier and export the takes as either .fbx or .anim.

Applying the animation to an avatar: Avatar.md
Recording camera motion: Camera.md
Issues and Pull requests are welcome! There’s already a lot of features planned for v2.1 and further!
drsakuu.humr
https://github.com/DrSakuu/HyakuashiUdonMotionRecorder#hyakuashi-udon-motion-recorder
2.1.0 (変更履歴)
2022.3 以降
なし