Unity Editor tool for creating and editing static facial-expression AnimationClips from a SkinnedMeshRenderer without changing the source avatar or prefab.
Open Mekabu > Blendshape Animator.
SkinnedMeshRenderer named Body automatically. You can replace it using Face Renderer..anim asset or drag an existing standalone AnimationClip into Editing Clip.Only blendshape curves for the selected renderer are replaced. Other curves in the AnimationClip are preserved.
The package ID is com.mekabu.blendshape-animation-creator. The distributable package root is this directory, not the surrounding Unity project.
This package is licensed under the MIT License. See LICENSE for details.
For questions and bug reports, contact contact@mekabu.io.