dev.gotofinal.crunch-begone
Removes crunch compression from your project, it will be impossible to use it, crunch compression does not save vram and can cause lag spikes on avatar load while also looking really bad.
dev.gotofinal.object-remover
Allows for removal of some objects or singular components on build while also hiding them from view in editor, this can either help you optimise the avatar with easy way to undo it or save a lot of build time by removing objects before other tools will try to process them. This has small advantage over just removing the object that its easier to re-add it on prefab variants.
dev.gotofinal.optimizer-control
Makes popular optimizers only work on upload or when explicitly requested. Makes going into play mode much quicker. See Tools/GotTools for extra controls.
dev.gotofinal.scene-dirty-patch
Patches PhysBones to not mark whole scene as dirty when touched, this seems to not break anything and speedup any tools that listen to scene dirty events.
dev.gotofinal.play-mode-benchmark
Simple script to display time it took to enter play mode in logs.
dev.gotofinal.listing
GotoFinal