GotoFinal Scripts Listing

Crunch Begone

dev.gotofinal.crunch-begone

Removes crunch compression from your project, it will be impossible to use it, crunch compression does not save vram and can cause lag spikes on avatar load while also looking really bad.

Object remover

dev.gotofinal.object-remover

Allows for removal of some objects or singular components on build while also hiding them from view in editor, this can either help you optimise the avatar with easy way to undo it or save a lot of build time by removing objects before other tools will try to process them. This has small advantage over just removing the object that its easier to re-add it on prefab variants.

Optimize only on Upload

dev.gotofinal.optimizer-control

Makes popular optimizers only work on upload or when explicitly requested. Makes going into play mode much quicker. See Tools/GotTools for extra controls.

PhysBones Scene Dirty Patch

dev.gotofinal.scene-dirty-patch

Patches PhysBones to not mark whole scene as dirty when touched, this seems to not break anything and speedup any tools that listen to scene dirty events.

Play mode benchmark

dev.gotofinal.play-mode-benchmark

Simple script to display time it took to enter play mode in logs.

リポジトリID

dev.gotofinal.listing

作者

GotoFinal

リポジトリURL

https://GotoFinal.github.io/GotoScriptsVRC/index.json