A world-fixed object, held in place with a constraint
World Constraint uses World.prefab from the assets as a parent constraint source. World.prefab is not in the scene, so World Constraint will always stay at position 0, 0, 0.Container uses Reset Target as a source, which is used to bring Container to your avatar.https://github.com/VRLabs/World-Constraint/assets/76777936/464287a8-c43c-4cf0-bc6b-5ec700a3eb9b
World Constraint prefab into the base of your Hierarchy.Reset TargetReset Target outside of World Constraint and place it anywhere in your avatars hierarchy as needed.[!NOTE]
When building for Quest, you will have to remove unsupported components and shaders
World Constraint -> Container.
Container.Container parent constraint component to leave it in world space, and enable it to reset the Container to Reset Target.Container object, set your avatar as the source, and activate it.Constraints: 3
Constraint Depth: 3
World Constraint
|-Container
| |-Cube
|-Reset Target
World Constraint is available as-is under MIT. For more information see LICENSE.
dev.vrlabs.world-constraint
未設定
1.2.5
2022.3 以降
なし
なし