A movement based weapon effect trigger system
https://github.com/VRLabs/Weapon-Slash/assets/76777936/129c37e9-101d-4a30-854e-00c03a01016c
Weapon Slash FX to your own FX Controller, using the Avatars 3.0 Manager tool.Weapon Slash Parameters to your own Expression Parameter List, using the Avatars 3.0 Manager tool.Weapon Slash prefab into the base of your Hierarchy.Weapon Slash -> WeaponWeapon outside of Weapon Slash and place it on the left or right wrist of your avatar.
Weapon to fit into your hand.Weapon -> キューブソード with your own prop. Keep your prop in the same placement and facing the same way as the default prop.[!NOTE]
When building for Quest, you will have to remove unsupported components and shaders. The particle systems provided in the package rely on shaders not supported by VRChat, so you will have to create your own effects.
WeaponSlash/Control parameter must be True for the system to be active.WeaponSlash/HeavyActive parameter must be True for the Heavy Slash to be enabled.Weapon Slash/Effects/(Light or Heavy) Slash hierarchy are Containers. Place custom effects within these Containers. Weapon/(Light or Heavy) Effect Target is where these effects will appear.Weapon Slash/Dynamics/PhysBone to change the force required for the slash. For further adjustment you can also change the radius of Weapon Slash/Dynamics/Receiver.System:
Constraints: 12
Constraint Depth: 5
Contact Receivers: 2
Contact Senders: 2
FX Animator Layers: 4
Parameter Memory: 3
Phys Bones: 2
Default Weapon:
Material slots: 2
Mesh Renderers: 2
Default Effects:
Audio Sources: 7
Particle Systems: 11
Weapon Slash
|-Dynamics
| |-PhysBone
| |-Receiver
| |-Remote
| | |-PhysBone
| | |-Receiver
|-Effects
| |-Light Slash
| | |-A
| | | |-Container
| | | | |-Particle System
| | | | |-Audio
| | |-B
| | | |-Container
| | | | |-Particle System
| | | | |-Audio
| | |-C
| | | |-Container
| | | | |-Particle System
| | | | |-Audio
| |-Heavy Slash
| | |-Weak
| | | |-A
| | | | |-Container
| | | | | |-Particle System
| | | | | | |-Particle System
| | | | | |-Audio
| | | |-B
| | | | |-Container
| | | | | |-Particle System
| | | | | | |-Particle System
| | | | | |-Audio
| | | |-C
| | | | |-Container
| | | | | |-Particle System
| | | | | | |-Particle System
| | | | | |-Audio
| | |-Strong
| | | |-Container
| | | | |-Particle System
| | | | | |-Particle System
| | | | |-Audio
|-Weapon
| |-キューブソード
| | |-Blade
| | |-Hilt
| |-Light Effect Target
| |-Heavy Effect Target
Weapon Slash is available as-is under MIT. For more information see LICENSE.
dev.vrlabs.weapon-slash
未設定
1.2.23
2022.3 以降
なし
なし