Throw an object with collision against the world
https://github.com/VRLabs/Rigidbody-Throw/assets/76777936/57fbfe66-ddfd-4b0c-b168-e739ffc0a1ef
Rigidbody Throw FX
to your own FX Controller, using the Avatars 3.0 Manager tool.Rigidbody Throw Parameters
to your own Expression Parameter List, using the Avatars 3.0 Manager tool.Rigidbody Throw
prefab into the base of your Hierarchy.Throw Target
outside of Rigidbody Throw/Throw
and place it anywhere in your avatar’s hierarchy. Adjust the transforms as needed.Rigidbody Throw
-> Throw
-> Container
.
Container
.Resources/Physics Material
Physics Material and apply that Physics Material to your Collision Collider.GestureRight Equals 1 or 2
conditions in the Rigidbody Throw Main
layer.Collision Collider
object. This can be a Box Collider, Sphere Collider, Capsule Collider, but it has to be on the Collision Collider
object.Default version:
Colliders: 2
Constraints: 10
Constraint Depth: 7
Contact Receivers: 4
Contact Senders: 2
FX Animator Layers: 4
Particle Systems: 2
Rigidbodies: 2
Joints: 1
Expression Parameters: 27
Rotation synced version:
Colliders: 2
Constraints: 14
Constraint Depth: 8
Contact Receivers: 4
Contact Senders: 2
FX Animator Layers: 4
Particle Systems: 2
PhysBones: 6
PhysBone Colliders: 3
Rigidbodies: 2
Joints: 1
Expression Parameters: 51
Default version:
Rigidbody Throw
|-Throw
| |-Throw Target
| |-Force Particle
| |-Container
| | |-Colliders
| | | |-Force Collider
| | | |-Colission Collider
| | | |-Collision Detection
| | |-Example Sphere
| |-Quick Position Sync
| | |-Position Sync
| | | |-Contacts
| | | | |-Sender
| | | | |-Receiver X
| | | | |-Receiver Y
| | | | |-Receiver Z
| | | |-Local Target
| | | |-Remote Target
Rotation synced version:
Rigidbody Throw
|-Throw
| |-Throw Target
| |-Force Particle
| |-Container
| | |-Colliders
| | | |-Force Collider
| | | |-Colission Collider
| | | |-Collision Detection
| | |-Example Cube
| |-Quick Position Sync
| | |-Position Sync
| | | |-Contacts
| | | | |-Sender
| | | | |-Receiver X
| | | | |-Receiver Y
| | | | |-Receiver Z
| | | |-Local Target
| | | |-Remote Target
| | |-Rotation Sync
| | | |-Measure Bones
| | | | |-Measure X Magnitude
| | | | |-Measure X Sign
| | | | |-Measure Y Magnitude
| | | | |-Measure Y Sign
| | | | |-Measure Z Magnitude
| | | | |-Measure Z Sign
| | | |-Measure Planes
| | | | |-X Angle Plane
| | | | |-Y Angle Plane
| | | | |-Z Angle Plane
Rigidbody Throw is available as-is under MIT. For more information see LICENSE.
dev.vrlabs.rigidbody-throw
未設定
1.0.10
2022.3 以降
なし
なし