Places an object at the hit point of a raycast
https://github.com/VRLabs/Raycast-Prefab/assets/76777936/b97b4dd0-0615-430b-9f10-9a4c40f94d43
Raycast prefab into the base of your Hierarchy.Casting Target object.
Casting Target object until it “aims” at your target.Container GameObject or constrain them to the Container GameObject.
Container GameObject and have to be parented to the Container object instead due to “Fix Transforms” affecting the emission location.Container object will raycast down from the Casting Target onto any Collider which matches the Layers set up in the Grounder’s Grounder IK Script (by default this is: Default, Ignore Raycat, Water and Environment).
PlayerLocal and MirrorReflection, and remote avatar layers will always be Player (with the exception of UIMenu).Constraints: 2
Constraint Depth: 2
Colliders: 1
Raycast
|-Container
| |-Cube
| |-Cube
|-IK
| |-Grounder
| | |-Offset
| | | |-End
|-Floor
|-Casting Target
Raycast Prefab is available as-is under MIT. For more information see LICENSE.
dev.vrlabs.raycast-prefab
未設定
1.2.3
2022.3 以降
なし
なし