GeneratedMeshAssetSO.ApplyMesh: Prevent crash when multiple renderers share the same mesh or GameObject name.GeneratedMeshAssetSO.ApplyMesh: Make mesh assignments fully undo/redo safe in the Editor.GeneratedMeshAssetSO.ApplyMesh: Log an error when multiple renderers share the same name while still applying meshes to all of them.sharedMesh is missing in target GameObject during GeneratedMeshAssetSO mesh assignment.Advanced Mesh Generator
BlendShapeDataSO assets and merge all blendshapes into a single model.API Updates
GeneratedMeshAssetSO CreateMeshAsset(Object targetMeshContainer, IEnumerable<BlendShapeDataSO> blendShapes, string path)bool CreateFbx(GameObject source, IEnumerable<BlendShapeDataSO> blendShapes, string outputPath = null, bool onlyNecessary = false)Deprecated Methods
CreateMeshAsset(List<Mesh>, string)
CreateMeshAsset(this BlendShapeDataSO, string, GameObject)
These methods are deprecated because the naming was confusing. They only save the mesh into an asset and do not create meshes with applied blendshapes.
New Mesh Saving Workflow
GeneratedMeshAssetSO.SaveMeshesToAsset() to save generated meshes to asset files.Metadata Improvements in GeneratedMeshAsset
BlendShare BlendShapes Data Assets.Assign Mesh Feature
Localization Support
Apply Transform Option
Apply Rotation added to handle orientation differences from models exported with different rotation settings.Nested FBX Node Issue
com.triturbo.blendshare
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1.0.3
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